Developer Ruud Korevaar talks to us about how he ended up developing a game with no experience and his wish to see the game released on PS4 and PS Vita.
Zenzizenzic is a fast paced twin-stick shoot ‘em up. You weave through intricate bullet patterns and dodge enemies to rank your score among the greatest and beat various challenges. Also you can explore an open world in the alternative rogue-like gameplay mode called ‘Macro’. Varied and challenging patterns, pixel perfect controls, blasting beats, with a unique graphical style; welcome to Zenzizenzic.
Check out this video to get a better look at the game:
What’s your proudest feature or what excites you the most about the game?
What definitely excites me the most is that the game will find its way to Steam and that it has the support of Adult Swim Games. ASG has published a bunch of amazing games and brought them to Steam, like Volgarr, Soundodger+ or Super House of Dead Ninjas. To be among those titles which I have played with much joy is just beyond awesome. What excites me the most feature-wise about the game is the previously mentioned gameplay mode Macro. That started out with a little experiment of simply unlocking the camera and having it follow the player around. But with a few enemies tossed in which made their way across an open playing field and that you could freely engage it immediately felt like it would be a huge addition to the game and could be expanded with loads of cool stuff. Development of it would come at a cost of course; you can’t just go and say “sure, let’s add it to the game just like that, no worries”. That doesn’t work. So it started out as a stretch goal beyond the core goal on the Kickstarter campaign, which wasn’t met unfortunately, so I had to drop Macro at that point until maybe a later date. Thankfully Adult Swim Games jumped in and contacted me, saying that they saw promise in the game and already greatly enjoyed what was playable, and also that they would like to see Macro become a reality. It didn’t take long for me to reply back.
What inspired you the most to make this game?
I always have had a fascination for the shmup genre. As a not so much active participant in the genre as more of the hard-core following, I did greatly enjoy releases such as Jamestown, Ikaruga, the occasional Beat Hazard or DoDonPachi. Weaving through mazes of bullets, tactically obliterating your enemies with screen filling lasers and other weapons while everything is juiced up with a fair bit of challenge; sounds like a fun time to me! And also, it was a practical choice as I virtually had no coding experience when I started out and I thought a shmup would serve as a good vehicle to learn some of the basics on.
Can we expect the PS4/Vita version soon after the initial release?
The plan is to first finish up the Steam version (Windows, Mac and Linux). Depending on how the game does on release and the next few months after that it will become clear whether or not it will be possible to explore other platforms to release Zenzizenzic on. Of course the ideas and desires to do so are there, but unfortunately just that is not enough. For example, it would be amazing to have the game on Vita, a platform which I deem ideal to play Zenzizenzic on and in which case the platform itself would also add to the game. But obstacles such as licenses and technical challenges are not overcome 1-2-3. But then again, as far as I’m concerned the sky is the limit, so if I even see a glimpse of the possibility of bringing Zenzizenzic to other platforms I won’t hesitate to jump onto it. The future will tell!
Is there anything else you would like to add?
All that I have left to say is please stay tuned and look forward to the release of Zenzizenzic! In the meanwhile, feel free to give the demo on the website (www.zenzizenzicgame.com) a spin! Let me know what you think, because every bit of feedback will make the game that much better in the end. And in general, I would love hearing from you after you played the game, since other people playing your game and (hopefully!) enjoying it is what it’s all about. And of course, a final thank you to Michael for sharing the story of Zenzizenzic with you, the readers!
A huge thank you to Ruud for taking the time to talk with us about Zenzizenzic and his story. We definitely are looking forward to seeing the game released on PS4 and PS Vita. For more info follow Ruud on Twitter or visit his website!