Tower of Guns has been described as a ‘lunch break experience’. This is due to each playthrough of the game taking the player around an hour to complete. This might lead you to think that the game has very little substance, but that is far from the truth. With randomized environments and an abundance of weapons and different perks to change the way you play, Tower of guns is an entertaining and challenging experience. It is short enough to play when you don’t want something that is going to drain your time, but has enough substance to keep you wanting to come back for at least a few more runs.
Tower of Guns is a fast-paced rogue-like FPS with a cartoon-ish art style which is reminiscent of Borderlands. The shooting here is fine, although nothing special and it would have been nice to be able to aim down the sights instead of blindly shooting. This makes Tower of Guns feel like an older game and whilst it’s fine once you’re used to it, it can be strange coming from a more modern and easy to control game. Your guns level up as you ascend the tower by collecting power-ups that enemies drop, but they can also be de-levelled when you take large amounts of damage.
The premise is simple; you are placed in the foyer of a tower which you must fight through in order to reach the top and destroy it. This sounds like a simple task, but with randomized areas and enemies, the game isn’t quite as simple as it sounds and will continue to challenge you throughout multiple attempts. You go into each campaign with one weapon and one perk. You’ll start with 2 weapons and 2 perks to choose from and unlock more as you complete challenges. This gives you more incentive to play through the game multiple times to unlock new things to experience the game in a different way.
Along with the ability to unlock new weapons and perks, another reason to keep playing is the randomly generated enemies. They will keep you on your toes throughout the game and it means you never know what you will find when you enter the next room.
There are three game modes which add some depth and stop the game from becoming stale as quickly as it would with just the normal mode. The other modes are Endless, which lets you start at the bottom of the tower again and make your way up whilst the difficulty levels increase. The other game mode is Dice Roll, in which at the start of each level you are given a random modifier, sometimes good and sometimes bad. For example one might drop your gun level and another might give you more loot drops.
You are assigned a random story at the start of each game and while it makes no difference to what actually happens, it is a fun way to make the game different each time as you fight your way towards the top of the tower. One will have you playing as a ‘Special Agent Canine’, while another has you playing as a cowgirl escaping from zombies. It is easy to ignore the dialogue which pops up at the top of the screen and I often found myself not catching what progressions had been made in the randomized story.
Tower of Guns is a game which is easy to pick up and play but still difficult enough to be challenging for most players. And whilst it is an enjoyable experience, it does start to grow stale after you’ve played through the campaign a few times, and despite the randomized locations and enemies, it would have been nicer to have a more varied and fuller game, either with one longer campaign, or several smaller bite-sized ones. At the end of the day though, if you’re looking for a fun little FPS which isn’t going to drain all of your time then this game is worth a try.
Dan O’Neill rating 6.5/10