Do you like games like Hotline Miami and Demon Souls? Games in which you die a lot? Well Tinertia is the game for you! I featured Tinertia here at P&L last month and needed to know more about this intriguing game.
Candescent Games’ Tinertia is a hardcore platformer without a jump button heading to Playstation 4. The game comprises of 80 levels across 8 unique environments. I was kindly given a chance to play the alpha build on PC, so here we go…
Tinertia is a hardcore platformer with a mind of its own. You play as a Robot that needs to manoeuvre its way to the end of a level, but to do so, you have to shoot your rockets (rocket jump) to get over obstacles and air dash so you won’t end up swimming in a big pool of lava. The game is easy to learn but hard to master, and you will die a lot. Despite the fact that you have to start a stage all over again, you’ll be smarter and faster next time around, and there is a big chance that you will be able to reach the end of it. I played the game using the DS4 and although I’ve played a lot of games in my life, Tinertia, as I mentioned before, is hard to master and unforgiving. This isn’t the game’s fault however, but my own skills. It’s all about trial and error!
Graphics and Sound
For an indie game the graphics are amazing and the levels are really colourful. The game has some cool effects like explosions, smoke and lava. All of these effects fit the game perfectly and it really is a pleasure to look at. The soundtrack is pleasant to hear also and doesn’t distract you at any time whilst playing the game.
The game has got much replay value. Ones you’ve beaten a stage or level you can go back and try again with as least rocket jumps as possible. You can also try to beat your personal best time, or the developer’s best time. The game also provides two additional modes for the hardcore players among us: the first one is Speed Run, in which you have to beat all the stages in the fastest time possible. The second is called #YOLO – in this mode you have to beat all the stages in a level without dying at all. If you happen to die (which is very likely), you’ve to start the whole level over again.
I’ve had a lot of fun playing Tinertia. I can’t wait to pick it up when it releases in 2015 and get the full Playstation 4 experience. I’m very interested to see how the DS4 controller works with the game also. We’ll keep you updated!
Special thanks to Vilas Tewari and everybody at Candescent Games for giving me the opportunity to play Tinertia.