The Council has been a really thought provoking journey, and as it nears the finish line I’m left hoping that the ending brings it all home, rather than coming up short. I feel pretty invested in it, because it has absolutely breathed new life into the narrative genre. And with Telltale sadly no more, there is certainly a gap in the market. Alright, here goes…
Previously, you’ve been flirting with the idea of picking sides. Here, you absolutely have to pick sides, as time is up. Now if you’ve read our previous reviews, you’ll know that The Council right out of leftfield took a supernatural turn. If you weren’t fond of that story path, then you won’t feel particularly happy with this last episode. In fact, it goes all out on the supernatural angle. It’s not a bad thing necessarily, but I was definitely taken aback slightly with how much. But without giving spoilers away, one thing The Council makes sure to do is resolve every aspect of the story. Nothing is left unanswered. No stone is left unturned. The big question is, will you be happy with the answers?
For me, the conclusion was decent. Not mind blowing, but not bad either. I just was left feeling like “Well, that was the ending.” But when I thought about it after the credits rolled, I realised I couldn’t think of another way they could have ended it. Now I don’t know how many endings there are at the game’s disposal, but I realised the one I got was satisfying enough. So whilst it may not have concluded with a home run, the series as a whole is more than worth your time.
The Council has breathed new life into a genre that was in danger of getting stale. Take a trip to Lord Mortimer’s Island and find out for yourself.
Punk rating: 8/10