Bring on the Wall!
One of my earliest gaming memories isn’t playing Pong. I’m not quite that old. It’s playing with blocks. You know the ones I mean? Those wooden ones that you had to shove through holes. It was endless fun for the 4 to 8 month old me. OK, I might have misled you by saying “gaming memories” but technically it was a game. It helped to develop my hand-eye coordination, improve my problem-solving skills, my spatial awareness and it fine-tuned my motor-grasping tekkers. Developers Kokoromi want us to use all these skills we’ve been honing since a young age to put blocks through holes again, but in this modern age of gaming they want us to do it with virtual blocks and virtual walls in their PlayStation VR game SUPERHYPERCUBE
The premise of SUPERHYPERCUBE is simple; you rotate, spin and turn a 3D cube using the DualShock 4 controller to make it fit through a hole in the wall. If you can position your cube so that it fits the hole it will pass through and more cubes will be added to the original cube. Then you have to get the new of clump of cubes through another hole. Rinse and repeat, etc. If you’ve misjudged the hole your cube will smash into the wall, meaning you take a hit; do that again and it’s game over. When you hit the wall the cubes that weren’t aligned with the hole will be lost and your score will be reduced.
The game does have two power-ups: one that slows time down for a brief moment, and a bomb. These are charged up by successfully making it through the holes. You definitely need to keep hold of these power-ups for as long as possible before using them, because the more walls you make it through the bigger your collection of cubes, making it more challenging. SUPERHYPERCUBE only has one game mode, but to be fair it doesn’t need any more as it’s challenging and offers lots of replayability as it is. There’s also a global leaderboard to climb.
With this being a PSVR game you are placed directly in the middle of the action. You can look around everywhere, but there’s nothing much to see behind you as all the action is front and centre.SUPERHYPERCUBE is awash with neon colours, lens flares and rhythmic music. The attention to detail is exemplary, and while you can see the reflections of the neon lights on the shiny sides of the cubes it is not obtrusive. The tracking of the virtual reality headset is accurate and immersive which means you’ll instinctively be peering around the virtual cubes to look at the hole behind them.
SUPERHYPERCUBE is a well-polished visual delight that does an excellent job of making you feel like you are in the game. It’s highly addictive that will have you pushing yourself to better your score time and time again. Even though it’s a simple game, one that many of us will have been training for since we were six months old, it’s still very challenging.
NelMaNo Rating – 9/10
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