In Small Radios Big Televisions you walk around abandoned factories looking for old cassettes that open virtual worlds. You know, that old chestnut. It’s certainly an interesting and unusual concept, but does it translate into an engaging game? Let’s see…
The aim of the game is to essentially ‘complete’ a factory and then move on to the next. There are five in total. This is done in a couple of ways. Some doors are open, enabling you to wander round and look for cassettes, but some are locked. This is where the aforementioned worlds come into play. Once you find a cassette, it will go into the tape player. As it plays, you will be taken to a psychedelic world of some kind. It may be a forest, you may be driving down a road, but everything feels slightly left of centre. In these worlds you will find a gem, and this gem will unlock a door in the real world, enabling you to move on and complete the factory.
If it sounds bizarre, it is. But it’s surprisingly enthralling, and the puzzles are tricky but not to the point of unbearable frustration. If something is not opening, you may need to backtrack and move something. It may be something simple, like a cog in a machine or a magnet. The good thing is there’s only so many things you can click on, so trial and error is the key. Eventually you will get there. Depending on your skills, the game will take around 3 hours to complete. It doesn’t sound like long, but it’s a genuinely intrigiung 3 hours and something that you definitely wouldn’t have experienced before. At times I didn’t have a clue what was going on, but I still enjoyed being taken with the tide and seeing where I ended up.
Small Radios Big Televisions is a mysterious world where you never really know what you’re going to get, and for that it should be applauded.
Punk rating: 7.5/10