When I heard there was a game called Sir Eatsalot, I thought that someone had finally made a game about me. Instead, it’s about the aforementioned knight and his quest to save Gluttington from an evil witch called Hysterica. She’s only gone and poisoned the Kingdom with sour lemonade, and it’s up to you to chomp and chop your way through this Vita exclusive to save the day. Let’s eat!
I’m not gonna lie, loading up a Vita exclusive in 2018 felt genuinely exciting. We will always have a huge place in our hearts for the Vita here at P&L – I mean we started out as a Vita exclusive site way back in 2013. And I know there has still been a whole load of games booking holidays on Vita Island, but Sir Eatsalot feels different. For starters, it uses every single part of the Vita’s hardware. The rear touchpad, the rear camera, tilt controls – remember them?! Well they’re all here. But more on that later.
Sir Eatsalot eases you in. As you make your way through the story you’ll be participating in some gentle platforming, eating anything in sight for health/stamina and engaging in some gentle combat with some enemies in your path. There are not many enemies here, but you are slow and only armed with a sword so they can be a bit tricky. The ones you’ll see most frequently are rats, bruiser rats and cheesebombers. Don’t get worried, Sir Eatsalot is hardly Dark Souls. The cheesebombers however are a tad tedious. To be fair, they are enemies so I wasn’t expected a hug, but for some reason cheese hitting your body from these guys renders you completely incapacitated. Honestly it will drive you emmental. Talk about being cheesed off! Alright, I’ll stop now. Other than that though the first couple of hours of Sir Eatsalot are an utter joy. That is until you reach the mines. Waiter, I think there’s a problem with my dish….
Backtracking is no big deal, but when you reach the section in the mines developers Behind The Stone push this to a ludicrous extent. Without getting too specific, in order to progress you need to collect some forms from different offices located in the mines. You’ll get to one and they’ll say you need to go and do something somewhere else in order to get it. This then repeats and carries on for what feels like hours. And due to the game’s bizarre omission of a map, you will constantly get lost. Not only that, but the game wants you to hold a light to the back of your Vita to see. At first I was pleasantly surprised, as I couldn’t remember this mechanic being used since Uncharted Golden Abyss when the Vita was first released. But Sir Eatsalot makes you charge your light source over and over and over again. It quickly becomes frustrating and seems far away from the delight of the game’s opening hours. Do yourself a favour and use a walkthrough guide for this section.
Once you clear that though, Sir Eatsalot is back to its charming self. The game looks utterly gorgeous throughout, it runs smooth, the boss battles are really fun and all in all it feels like a story really worth sticking with. There is also some great dialogue, I loved the use of the tilt controls and the touchscreen, and there is a genuine sense of inventiveness on show here that I haven’t seen on the Vita in a very long time. It also has a fun trophy list with a shiny Platinum too. And if you make the decision to visit Gluttington, we think you’ll feel that despite its imperfections, you’ll still be glad you were invited for dinner with Sir Eatsalot.
Despite a couple of mid game hunger pains, Sir Eatsalot is a satisfying meal in the end.
Punk rating: 7/10