After getting glowing reviews for the first Overcooked, Ghost Town Games have headed back into the gaming kitchen with help from the legendary Team17 to bring Overcooked 2 to the table. Our first visit to their collection of restaurants left us feeling hugely satisfied, but is another visit going to leave us sick to our stomach? It’s unlikely, as the first game was multitasking multiplayer mayhem that had all the right ingredients, but another instalment could be biting off more than we can chew. Either way, let’s find out – I’m starving!
If you’ve played the first Overcooked, you’ll know what you’re doing here. If not, I’ll briefly summarise how to play. If playing solo you’ll be controlling two chefs. You then have to prepare as many meals as you can in a set amount of time (usually a few minutes). If you make a meal successfully, you’ll get points and possibly a tip too, which will add to your score as well. Your overall score is then graded with a 3 star system, which are used to unlock later levels. At first you’ll be in a fairly basic kitchen, and making basic meals. So say if you’re making Sushi, you’ll need to chop the fish, boil the rice and then wrap it in seaweed. Sounds easy, right? Well if you’re an Overcooked veteran you’ll know that this becomes anything but. As you progress through the different worlds meals obviously become more complicated, which is one thing. But even more significantly the environments become more and more ludicrous as you go on. The more absurd it gets, the more fun it gets. Combine that with some new, additional ingredients and Overcooked 2 successfully pips its predecessor to the post.
So what’s new, and why is this better than the first? Well story wise the Onion King has accidentally cooked up an army of zombie-esque bread called the…(wait for it) Unbread. To be fair, I laughed. In addition to breadly puns, there is actually a fairly long list of new ingredients thrown in the saucepan. For starters, there are new kitchens. One minute you’re in a hot air balloon, next you’re avoiding traffic to serve someone their sushi. It’s chaotic to say the least.
It’s not just about where you are are either, it’s about what happens when you’re there. In the wizard school, cooking surfaces magically float away from you. Sometimes there are portals you have to go through to get to another platform, all in the name of chopping some bloody lettuce. It sounds ridiculous, and it is – but it’s also brilliant. Also new here is the throwing mechanic, which is really useful once you get the hang of it. If you’re on a platform, and the other half of the restaurant is not reachable by walking, you can throw it over to your other chef by throwing. Or even better, you can line it up so your food item goes directly on the chopping board. The list of perks goes on too; there is online and local multiplayer for up to 4 players, and there are new chefs, if you’d rather have an octopus cooking for you.
It would be misleading to say that Overcooked 2 is drastically different from the first – it isn’t. But why mess with a successful formula? Instead the developers have tweaked the original meal and come out with a new improved recipe. So if you loved the first game, you have nothing to fear – you’ll want to eat here again. And if you haven’t played the first game, then Overcooked 2 is hell of a dining experience regardless. Would it be too greedy to ask for an Overcooked 3?
Overcooked 2 is a delicious delicacy of a game that hits the spot every time.
Punk rating: 8.5/10