Leaving Lyndow is a short first-person adventure. It’s actually a prequel and a tiny glimpse of a much much larger open-world adventure going by the name Eastshade. It’s nice to be given such a sweet little peek into this new world that we’ll all hopefully be exploring very soon – we do so love being teased.
In Leaving Lyndow you play Clara, a young girl who has just graduated from the Guild of Maritime Exploration and is about to set sail on her first expedition. You must pack your suitcase, say your goodbyes and head down to the docks to leave on what could be a very dangerous journey. Will you ever come back? Well there are plenty of hints that certainly question this. It’s no day trip to the Isle of Wight, that’s for sure.
I don’t really want to say too much about what we’ve experienced in Leaving Lyndow as it’s a tiny game that takes a mere hour or so to complete and I’m sure both we and the developers would like you to see it all for yourselves. What we can say though, is that it’s a calm, sweet and even funny little hour of your time. There are several locations to visit and they are very pretty indeed. Your final journey around your home put us in mind of the likes of Ethan Carter and Rapture. There’s some lovely scenery in the most gorgeous colours, which makes us wonder exactly how spectacular Clara’s exotic travels will be in Eastshade. If the locations, strange plants, slightly odd people and unusual buildings in Lyndow are anything to go by, Eastshade could be something really special.
That old chestnut “walking simulator” springs to mind when we try to think how to describe Leaving Lyndow’s mechanics. There is also a run button, which we should all be grateful for in any game. The environments aren’t huge so you won’t be going anywhere for too long anyway. If like me you are a sufferer of motion sickness in first-person games, do not fear because I didn’t experience any dizziness or even so much as a sicky burp (TMI, sorry). The game ran fairly smoothly with only the occasional stutter, but nothing to really complain about. Clearly the devs know their stuff. They’ve also included a small trophy list – no platinum but still an easy 100%.
While you’re saying your goodbyes you will have the opportunity to get involved in a few activities, which helps the experience feel a little more like a game than just a demonstration. As a standalone game, we’re not sure it quite hits the mark. It’s too short and a little too vague. However, as a snippet and a prequel to something that will have a hundred times the scope and mystery, it does the job nicely. Come to this game motivated by the need to find out more about Eastshade and you wont be disappointed. Our time in Leaving Lyndow has left us in no doubt that we want Eastshade and we want it now.
Leaving Lyndow is a teeny weeny peep at a brand new world. While it doesn’t really satisfy as a complete game in its own right, it’s a great little prequel and glimpse at something much larger to come. Roll on Eastshade.
S J Hollis Rating – 7/10
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