VOLUME hits PS4 today, but Mike Bithell reports the following regarding the PS Vita release:

Unfortunately, we unexpectedly had to make the decision to hold off on the Vita version for a couple weeks to get it where we want it. It’s so very nearly ready, but it needs a little more love. A few personal problems and issues have slowed down our submittal, so even though the game is “done” on Vita, we still have some QA process to go through (because that stuff matters).

Crossbuy remains in effect, meaning that if you get the game on PS4, the Vita version will be waiting for you the second it’s out of the oven, at no extra cost. The party still starts on August 18, it’s just that the Vita, the coolest of all the kids, will be arriving a little fashionably late.”


Those clever guys and gals at Just Add Water (Development), Ltd. are creating the PS4 and VITA versions of Mike Bithell’s latest title VOLUME for the renowned indie developer!

JAW were approached by Mike to handle the conversion duties for his latest title to the Sony family of consoles due to their success over the years working with companies such as SCEE, Oddworld Inhabitants, Paradox and BOSSA. Over the past 6 years JAW have worked on 9 titles for the PlayStation platform as such are well suited to working on the systems.

VOLUME features 100 levels in its core game, but also has a built in editor to let the player create and share their levels with other PSN users, something JAW have had past experience with, with their own title Gravity Crash.