Ittle Dew 2, brought to you by Ludosity, is a 3D adventure game where you’ll need fast fingers to defeat enemies and a little brain power to solve the numerous puzzles throughout. Don’t worry, you won’t need a University Degree but don’t let your guard down too easily.
When I first started this game, I felt like I was in an episode of Adventure Time as “Ittle” and “Tippsie” crash into a mysterious island in their 3D animated style and decide that the best way forward is to search caverns, caves and castles dotted around the island to steal eight pieces of material that they can use to rebuild their raft. How they knew the pieces were there or where to mark them on their magical map is beyond me, but who am I to question game logic? It’s not the weirdest plot hole in gaming history, right, Cloud Strife? (Just saying, when Aeris died I’m sure he had a Phoenix Down handy).
The characters themselves didn’t make much of an impression on me – a stroppy young adventurer and her flying pixie-dog with his terrible jokes and voice of reason didn’t seem to be the best of companions to send on an adventure together, but maybe I just missed out on their friendship building during the first Ittle Dew? There were a few one liners which made me grin, but most of the time I felt like I was sitting uncomfortably on my friend’s sofa whilst their parents argued in front of me. A little awkward, but I think it adds to the charm of the game.
The animation style is very similar to what you see on a lot of 90’s cartoons (or as mentioned earlier a basic take on Adventure Time) and accompanied by its interesting soundtrack, it is aesthetically pleasing.
The island is split into various sections, each with its own theme (forest, beach, dirt roads, strange muddy mountains… etc) and a selection of bizarre enemies to slash and hack away at – I think one of the highlights was not knowing whether to lick a giant candy cane/snake hybrid or run away screaming. The enemies also vary in how difficult they are to defeat and destroying a boss requires its own degree of puzzle solving and recognising attack patterns. As you battle your way through the land, you’ll enter plenty of different caves or buildings, each with their own little puzzles to work out to progress through the game.
Some of the puzzles are simple – stand on numbered switches in the correct sequence and the door opens – others are a little more taxing for a Sunday morning before coffee, and then there’s the puzzles which you can’t complete without finding a specific item first, but they don’t give you a hint as to what the item is or where you can find it. I suppose it should add to the fun of playing, but instead I found myself becoming more and more frustrated after each new cave turned up empty and I felt like I was getting nowhere. I think the only thing I’d change would be to make it a little more linear or intuitive without taking away from the free roaming world map.
Still, I liked the fact that the puzzles did vary in difficulty and a few did have me starting over time and time again (leaving the room and re-entering resets the puzzle). As you hop from cave to mansion, from art museum to cabin, you’ll meet a huge spectrum of colourful characters, each one stranger than the last, whether it be their appearance or their personality; you won’t get bored by shallow, monotonous NPC’s.
Along the way, there are hidden shards, new weapons and magical keys to discover as well as discovering clues that hint at the locations of “secret” caves and extra puzzles to expand on the already rather large map. Some of these hidden “levels” require a certain action to open, for example; running around a tree in an anti-clockwise pattern will crumble the wall to one of the secret caverns. Even once you think you’re almost complete, you’ll probably still end up finding another hidden puzzle – they’re EVERYWHERE!!
It seems like I found a few faults with this game, but I don’t want to make it sound like a huge negative. I actually really quite enjoyed playing it, but other than the minor issues I found (as mentioned above) it was relatively straight forward and no big points to make other than how simple yet enjoyable it was. If you’re looking for something to pass the time and take you on an adventure, play this one!
Karl Rating 7/10
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