With a development team that are no stranger to the vehicle combat genre, Grip comes made with a pedigree of talent. Inspired by Rollcage, this gritty futuristic racer thumps out super fast 4 wheeled tank like projectiles around stylish outlandish environments. Strap yourself in tightly as Caged Element and Wired Productions are about to launch you up into the celing, flip you over and batter you out the other end as Grip finally unleashes onto PS4.
Since vehicle combat reared its head back in the PS1 days, it made normal racing games seem a tad sensible for me. Hurtling down collapsing mountain sides while lining up a missile the size of a small shed never really lost its appeal. For those that love the genre Grip continues the long line of car combat and thankfully keeps it alive. Is Grip an exciting ride? Yes. For starters, if sticking to the track ahead seems a bit of a safe bet, Grip encourages alternative routes, mainly ones which let you speed up the side of walls, climb up onto the ceilings and back down again. Sometimes you’ll have no option to take the upside down route as boosts pads and weapons line every surface. Grip teases you into kamikaze style driving to deliver a fast and unexpected experience each time.
Vehicles look tough and strong – you know, the sort Braun Strauman would opt for. Armoured up to the hilt with each one having the ability to be flipped over for continuous driving, these beasts are your perfect racing batterying rams. Once armed with chain-guns and missiles and the like, you have a solid tank like monster that goes like the clappers. What I do like is that these weapons don’t necessarily end anyone’s race, but who doesn’t like the thrill of letting loose a clip or two.
Even though vehicles move super fast (there’s even a trophy for hitting 700kmph!) handling feels nice and weighty. There are 15 different ones ranging from military style rigs to slick low down rides which unlock once you level up. There’s customization too that comes in the form of tyres, decals and paint jobs, which are cool to show off on the online side of the game. Talking of online and multiplayer, Grip has your back with 4 player split-screen and online lobbies to join or create.
The main single player campaign centres around the Tier structure and this is executed really well. Here a handful of races make up a Tier. Within the Tier you have stuff like standard races, deathmatches and a Duel. The Duel offers a challenge to learn the track and beat the opposition. In fact you’ll need to master tracks as the pack you race gets tougher as you climb the Tier.
If you’re clever and spot them you’ll notice some parts of the tracks are destructible, but don’t worry if you miss them as Grip does have a tendency to whizz by. So much so in fact that you may slam dunk yourself into the side of a mountain or crash head first into some fancy structures. Obstacles are aplenty and are there to put stop to any first place win. Because of this there are ample opportunities for a huge fail, and these fails also come in the form of being airborne – remember these 4 wheeled cars are jet powered too.
The thing I love is how competitive and well balanced Grip is. Single player mode has been tweaked to perfection. Races are really fair so the game delivers a tight finish most of the time. Also the landscapes and track design are visually exciting. There’s everything from snowy mountainous regions to futuristic cities, all with multiple routes to take. From claustrophobic dimly lit tunnels to large expansives of futuristic landscapes, Grip keeps your eyes glued to the screen.
Grip is a solid combat racer that has its own size 12 boot stamp written over it. Super fast and hugely addictive, it’s what PS4 has been waiting for.
Lizard Rating: 9/10