Having recently released 17 minutes of gameplay of the eerie sci-fi thriller Downward Spiral: Horus Station, 3rd Eye Studios are back to discuss the game’s sci-fi production design. Drawing on the classic set design of the 1970s from films and TV such as 2001: A Space Odyssey, Star Wars and Star Trek, the environments of the abandoned Horus Station are defined by striking patterns and moody, atmospheric lighting. Lead artist, Kari Huttunen, explains how the team are channelling the “practical, old tech” of the ‘70s to give Horus Station a unique, analogue look.
In this second Downward Spiral: Horus Station developer diary 3rd Eye Studios’ staff offer insight about game’s visual design, art process and environmental storytelling.
Downward Spiral: Horus Station is a first-person, zero-g sci-fi thriller which lures players through a lost vessel abandoned by its crew. Solving the mystery of the space station will take wits and ingenuity as you fight or avoid dangers unknown. Use the ship’s maintenance hardware – like bolt throwers, rail guns, and arc welders to take out threats, solve puzzles and find the truth of why Horus Station has been left drifting in space.
Downward Spiral: Horus Station will launch this Spring on PS4 with optional PlayStation VR, PC, Oculus Touch, HTC Vive and Windows Mixed Reality support.
Another PS VR title to get excited for!