Don’t Knock Twice is a horror experience which is loosely connected to the film version which came out this year. The story involves a demonic witch, abducted children and you, a mother trying to save her daughter Chloe. Armed with simply a cellphone and a candle, it’s your task to not only save Chloe, but hold your nerve while the house you are in scares the living crap out of you.
Whilst wandering the house and the outskirts, the harrowing narrative is told to you by interacting with objects in your surroundings. Photographs, notebooks, laptops and newspaper articles give insight into what has happened, and other objects such as weird Russian Dolls are there purely just to freak you out. Mission accomplished, dolls. The game itself is very much as you would expect; dimly lit rooms, creaky noises, babies crying and so on. But that’s not really a negative. There’s a reason horror entertainment uses these tactics – they work. Despite knowing I couldn’t really die in Don’t Knock Twice, I was still throughly creeped out during my stay. The fact that the enemy is something you can’t really see for the majority of the game made the experience even more tense. It’s the not knowing that gets you. Luckily there’s a few axes lying around. And if that doesn’t work, there’s even some hairspray for you to use, if you want to get all Vidal Sassoon on this Demon.
Without giving too much away story wise, you need to solve five main puzzles in the game. These fill areas of a pentagram, which will lead you to the finale. The first 3 were simple enough, with the game easing you in nicely. But for some reason, I found the last 2 really tricky. I was searching every room in the house trying to find a modicum of a clue. I was triple checking rooms to the point where I actually considered searching my own house to see if that would help. I would be really curious if this was just me taking on my familiar role of ‘not the sharpest tool in the shed’ or if other gamers will experience similar tribulations. I wouldn’t bet against the first to be honest. Either way it was no big deal, as the game only has a running time of 2 and a half hours.
If you’re still wondering whether to give Don’t Knock Twice a go, I would explain it like this – if you’re looking forward to Layers of Fear, you will enjoy this. I really enjoyed myself, and whilst Don’t Knock Twice doesn’t necessarily bring anything new to the table, it does exactly what it says on the tin. It will scare the living daylights out of you, and you can’t knock that.
Punk rating: 8/10