Developer White Guardian Studios has just launched their Celestial Tear: Demon’s Revenge kickstarter campaign and added a PS4 strechgoal. The game will be ported and released on PS4 if they reach the $20.000 mark! Celestial Tear: Demon’s Revenge is a chapter based 16bit RPG and a classic Capcom arcade game combined, inspired from classics like Suikoden 2 and Final Fantasy 8.

Here’s more about the game.


Demon’s Revenge is an RPG set in a Sci-Fi fantasy world. You begin your journey on the planet Hasphal where prejudice seems to have torn the world apart since the beginning of time. Humans have proclaimed jehts, the native beings of Hasphal, disfigured, dangerous and unworthy of living on the same planet. They believed them to be monstrous creatures from Remerin (A hellish place). They decreed them to be demons and hunted them down in honor of their Gods. Join Sen as she finds herself thrust into the middle of conflict, discovering the mysteries about herself and the true history of Hasphal and its inhabitants. Everything is not what it appears to be as religion and life itself unfolds in this exciting adventure. Fight epic battles, turn based, fully animated system with environmental interaction. Explore our world and discover secret areas and puzzles. Experience the motion comic cut scenes that set the pace for this epic adventure.



• An intriguing storyline filled with themes of discovery, morals, and the common good vs evil tearing into those shades of gray
• Fun and enticing gameplay with 3 different characters to join your party
• A dynamic day and night system that effects gameplay
• An action packed, strategic battle system
• Unique crafting systems and minigames



White Guardian Studios want exploration to feel exciting. They want you to be surprised when you stumble upon something cool, when you take the less beaten path.
The things you come across will tell more about the lore of the world and help you get a better understanding of some things on your journey.

Everything is there to be explorable so there is swimming, jumping and climbing to increase your engagement in the game. Games should be played, not watched. Each character will have a field skill that helps them solve puzzles and unlock different parts of an area and discover secrets.



The combat system is a conditional turn based battle system (CTB). The CTB is a turn-based system which does not operate in rounds, instead it uses an action list, which can be effected through various means throughout the battle, similar to Final Fantasy 10. The main goal of our battle system is to make it fun and strategic, so we added the element of special abilities and environmental interactions. Depending on a character’s skills and abilities, this could mean a variety of things.
You could cut down trees or knock down pillars and use them against your enemies before they can use it against you. Or in a more unique twist you or your enemy can be knocked into a table of vials turning you into a were wolf like creature for an undetermined amount of time.
Each character has a varied set of skills and abilities that separate them from each other. In the final product you can build your character suitable to your play style all having different ways of effecting the battle and different ways of playing. Upon funding we will be able to complete this system having something similar to Legend of Dragoon’s combo system.

Here is the Celestial Tear: Demon’s Revenge trailer:

I also had the chance to interview Whitney & Tyrell White about Celestial Tear: Demon’s Revenge:

Can you tell us something about White Guardian Studios?

White Guardian Studios in many ways is family company. My wife and I met while we were both attending the Art Institute of Pittsburgh. At the time we both had aspirations for game making. With my oldest son, Adonus(6), really getting excited about game design, we hope that he will one day take over the mantel of the company and continue where we leave off.

We have had our hands in many things in gaming before we actually decided to go full commercial. We were content creators for the MUGEN engine where we made several characters. I have had a lot of experience during that time with pixel art and I have built much aspiration and love for it. Whitney has always had her hands in some sort of coding, she has taken game design courses and has worked with a few coders hands on to get to the point that she is now. Most of the other people who we have working with us are contract workers. One in particular is Ricky Gunawan. He is a brilliant artist and team member. He supports us in every way and he has been able to bring out our characters in a more exciting way with his hi resolution comic art and vibrant battle backgrounds. We are also working with a guy named Mark McKeich who is a great composer. He has taken our older compositions and remixed them into these epic works of art. I think people will really love the music. It is in my opinion one of the many highlights of the game.

What’s your proudest feature or what excites you the most about the game?

It has to be the battle system. Even though it is far from complete I really love how everything has come together. How beautiful and detailed the backgrounds look, how the pixel art of the characters look so natural to the backgrounds, and how the music so epically brings everything together. This is something that we have always felt were lacking in these 2D RPGs. Most have good story but none really capitalizes off of the actual gameplay. I think this feature is also the one that excites me the most. As I’ve said, there is still a lot that we need to do to this system. Smoother animations, a combo system and environmental interactions are just some of the things we are ready to work on as soon as the campaign is funded. I am excited to really impress people with what we are going to do to this entire project. If you think it looks good now, wait ’til you see when we’re done with it.

What inspired you the most to make this game?

Our three children and the RPGs on the original Playstation in the 90’s. I’m talking about Wild Arms 2nd Ignition, all the Final Fantasies, Grandia, Legend of Dragoon, and Suikoden 2 just to name a few. We’ve also had inspirations from games such as the Soul Reaver series and the original Tomb Raider. More recently we have gotten a lot of inspiration from western comic books like Marvel and DC and how those types of stories and art can be implemented into games like RPGs. We want to step outside the box and offer gamers something different, rather than keeping to the entire JRPG formula by using anime art. We decided to use something we were more familiar with.

Why did you choose the PS4 to be a stretch goal?

Playstation has always been on the top of our list for consoles. I think the original Playstation One era may be my favourite era in games. It would be an honour to be able to put our games on the console which supported some of the best RPGs of all time and hopefully our game can also stand in that same light. We have done our research and the Playstation 4/Vita offers some really good tools for indies. I have read nothing but positive things that they have been doing for developers, and I am excited to get started with that.

Is there anything else you would like to add?

We have been asked many times “what is our hook or gimmick to our game that makes it stand out from most games particularly in the RPG genre?” We feel our hook is just a really solid game, we do not want to make a gimmicky game that does not live up to the hype. We want to make a solid experience that gamers would enjoy and have a great time playing. We want to add more diversity in games that everyone can relate to and enjoy.

We just want to make great games. We are no big studio we have come on kickstarter to help make this game as good as it could be. With the help of the gaming community, we can make this happen. If you would really love to see this game come to life, and on PlayStation platforms please share and pledge to our project. We need all the support we can get.

– Whitney & Tyrell White

Old school RPG’s, we love them and we are very excited to see Celestial Tear: Demon’s Revenge land on PS4. Follow White Guardian Studios on twitter or visit their kickstarter and tell’em Punk and Lizard sent you!


Verocious is our contributor from The Hague and is an avid gamer since the day his father bought his first computer. He grew up playing games like Wolfenstein 3d, Duke Nukem and Tomb Raider. Although he loves all kinds of genres, he’s not really familiar with JRPG and Sports games. His favourite of all time is The Last of Us, and has a big love for Indie games.

Follow Verocious on twitter @Gamethusiast for the lastest news/updates/opinions on everything PlayStation4 and PS Vita.