Zen Studios continues its biggest year in company history with the announcement of CastleStorm II, the sequel to gaming’s most charming mix of ballista-based castle-bashing, tower defense, and hack-n-slash ferocity. CastleStorm II doesn’t just enhance this lauded gameplay formula – its new randomly generated world map adds a considerable new focus on strategic conquest. Players can experience this ultimate multigenre mashup when it arrives to Nintendo Switch, PlayStation 4, Xbox One and the Epic Games store in late 2019.
With an elevated emphasis on storytelling, CastleStorm II returns us to a classic fantasy land of medieval madness, rife with heroic knights, enchanting sorceresses, glorious griffins and more. But a new threat rises – literally…as in, from the grave. Killer zombies. Headless horsemen. All-around nasty necromancy. You get the picture.
Each of six distinct campaign modes are represented by delightfully memorable heroic characters, as players strive to conquer an overworld map through a mix of turn-based strategy and skill in an upgraded take on traditional CastleStorm combat. They’ll build castles and fortresses – and eventually an entire empire – through gameplay structured to engage hardcore strategy fans while also proving accessible to a wide player base. And as the castles get bigger, they fall much, much harder – the destruction powered by the Unreal 4 engine enhances the visceral action.