Castles is a medieval multiplayer puzzle-action game where 1 or 2 characters have to push or drag blocks to unite them in rows of 3 or more of the same colours (materials) or figures (tools). The player doesn´t take direct control of the blocks but instead controls engineers who are tasked with the movement of the blocks, giving a unique twist to the gameplay.
The entire game takes place in a 7 x 7 tower composed of the central trunk (5 x 5) and the exterior ‘scaffolding’ which is limited exclusively to the players. The blocks fall from above in the central trunk, where the player can move the blocks by pushing or dragging them, always with the objective of creating combinations. When the goals of each level are met, the tower will grow higher, one level at a time. With the growth of the tower new dangers will manifest themselves via changes in climate or tougher enemies. These hazards are generated randomly, so the experience will be different with each gameplay.
Check out the trailer below to get a better grasp of what’s going on.
Castles from WhootGames and publisher BadLand Games will make the leap from PC to PlayStation 4 on June 28th in North and South America. On June 29th it will launch in the rest of the world.
For more information head over to Badland Indie.
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