Yesterday Driveclub Game Director Paul Rustchynsky, released some more info via Dual Shockers 

First of all Rustchynsky mentioned that the game is actually not using the PS4 camera for mugshots (actually, the game doesn’t use it at all). That feature was just used in a bespoke demo at E3 last year. On the other hand the animation that shows our character getting into the car (which we know is still in the game) will happen each time before a race when we select our car.”

For more head over here.

Older Post: Game Director Paul Rustchynsky reveals to PlayStation Blog what the team has been working on and gives an update on very thing DRIVECLUB.

“As gamers first and foremost, we are determined to deliver the game we promised to the quality we know you expect. I wanted to take this opportunity to let you know exactly why the team felt that DRIVECLUB needed more evelopment. We wanted to make sure we got one important feature right.

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The dynamic menu is key to how much fun you’re going to get out of the game because it is the glue that connects you to everyone else in the DRIVECLUB community. Whenever you fire up the game; between every race you play, and when you log in to DRIVECLUB on your phone or tablet, the dynamic menu has to be slick to ensure your experience is seamlessly connected. Essentially it’s where you discover what to play, and who to play with.

No racing title has ever combined the development of a socially charged, multi-platform dynamic menu with all the other connected online elements that DRIVECLUB delivers. We know that what we are creating here is hugely ambitious and we’re proud of the fact that we’re getting close now because we’re a relatively small studio. The progress we’re making is great, so I’m looking forward to showing you more as development continues and prove that all the hard work has been worth it.

While that work goes on, the rest of the team here is relentless when it comes to exploiting the power and confidence of the PS4, so we’re also raising the bar even higher across other aspects of the game including:

■Visuals – We’re constantly improving how stunning the game looks as we continue to optimise visuals and find new ways of pushing the PS4. You can see for yourself how it looks right now in the latest video we shared yesterday because all the footage was captured on PS4 from the game. It’ll look even better in October.

■Audio – It’s absolutely state of the art. We’re continuing to refine the authentic sounds that we have for each and every car in the game and we’re going to put together videos that focus on this.

■Driving – It already feels great to play and we’re continuing to add further layers to the physics to make it both more accessible for everybody and more sophisticated for experienced racers.

■Clubs – We’re making it easier for you to keep up to speed with what’s going on in your club as part of the rework on the dynamic menus. We’ve also tweaked clubs to support up to 6 players instead of 12 (because the game is more fun with tightly-knit clubs and it paves the way for awesome 6 on 6 club races).

■Tour – The difficulty curve for the campaign mode is becoming even smoother as we continue to optimise the vehicle handling and also refine the game’s AI for non-player racers.

■Cars & Tracks – More time means more staggeringly detailed cars and exciting tracks too. If you haven’t already, check out the Ferrari in the video released yesterday. There are loads more exciting cars for us to reveal in the coming months.

For the full feature head to the PlayStation Blog